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In actual practice, quests contribute significantly to XP so the half-way point is somewhere below this. Halfway to 70 for raw experience point accumulation is 344,500 XP into level 62. The total number of same-level mobs that must be killed to reach level 60 with no rest or quests was 16,371 which would take approximately 73 hours at 16 seconds per kill.Īn amusing but probably not very significant figure is that the half-way point to 60 for raw experience point accumulation is 12,550 XP into level 48. The total experience needed to reach level 60 was 4,084,700. Note general agreement with the equations given above. Selected data from the left in graph form. "22: 27,300" means that if you are level 22, you need a total of 27,300 XP to advance to level 23). The table shows the character's current level and the amount of XP required to advance to the next level (e.g. This table shows the experience needed to advance, by level, before Patch 2.3.0. The total experience needed to reach level 70 after level 60 is 6,268,300. This is a decrease of 705,300 experience from pre-2.3.0. The total experience needed to reach level 60 is 3,379,400. Note that this percentage, when added to one, is the same as RF(CL) (discrepancies are caused by rounding). This also shows the difference (percent change) in current XP requirements as compared to before Patch 2.3.0. "22: 24,000" means that if you are level 22, you need a total of 24,000 XP to advance to level 23). This table shows the character's current level and the amount of XP required to advance to the next level (e.g. Experience to Level by Level (Pre- Wrath) In Patch 5.3, experience needed to level from 85 to 90 was reduced by 33%. This also shows the difference (percent change) in current XP requirements as compared to before Wrath of the Lich King. This is a compilation of the tables below with all current values. XP to Level for levels 11-27 can be found by:įor all levels lower than 11 the XP to Level can be expressed as the second grade function: XP to Level can be described as the following function of the character level represented by x (if and only if the character is level 32-59): The function RF(CL) is an extra difficulty reduction factor added in patch 2.3.
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The function Diff(CL) is an extra difficulty factor that starts around level 30 and increases by level: MXP(CL) = 1878 + (5 × CL) (mobs in Cataclysm areas) MXP(CL) = 580 + (5 × CL) (mobs in Northrend)
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MXP(CL) = 235 + (5 × CL) (mobs in Outland) MXP(CL) = 45 + (5 × CL) (mobs in Eastern Kingdoms and Kalimdor) The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character (see also: Formulas:Mob XP:Basic Formula) Note that the XP is always rounded down to the nearest hundred.